#include "BlueprintScriptLibrary/RegistAction.h"
#include "BlueprintScriptLibrary/Var.h"

//std::vector<std::string> RegistAction::allClass;
//std::vector<std::string> RegistAction::allFunctions;
//std::vector<std::string> RegistAction::allVariable;

namespace BlueprintScriptLibrary
{

	BlueprintScriptLibrary::BlueprintDataPool* BlueprintDataPool::GetInstance()
	{
		static BlueprintDataPool inst;
		return &inst;
	}

}